* * Quick Round - Round 15 * *

The Normal Turn One Variant is in play!

Game 1

Game 2

Game 3

Game 4

Game 5

Game 6

Game 7

Game 9

Game A

Game 1

Anders: POC went T1 +4, T2 +10 and would have ended up at +16 or +17 on T3.

The IJN sunk the Hermes on T1,

on T2 the IJN made a two area attack, the USN offered battle in Hawaii and lost 3 USN CVs for the loss of 2 CV and 2 CVL, saving Pearl and giving up Samoa.

T3 saw the USN put 3 LBA in Indonesia (basing out of the Phillipines). The Kure took the Phillipines under the cover of night from the Marianas, then the IJN LBA knocked out two of the British carriers and the sub sunk the third (for a total of 1241, 1374, 0272 sunk by the sub in three turns.)

Hounded by dice like that and a rapidly rising POC count the USN threw in the towel - I think I would have done the same.

Larry: I was the Allied commander who's dodge and weave plan worked well but was defeated by a five to one dice ratio.  IJN commander Anders used his 118's to probe and pin while pressing his battle fleet toward major ports.  Who would have won given more normal hit distribution is unclear but one clear point is that no ruleset improvement can overcome lopsided dice.

Game 2

Larry: ...variant takes a little bit getting use too, but interesting...

I agree with Ed...forget about shooting at the LBA in Pearl...even though I lost a large carrier in the raid...won't happen most of the time...have to be careful about Marshalls though...I got lucky there...sank a US carrier, but most times my one LBA will get beat by two US carriers...

Tim: I'm not sure if this revised turn 1 alternative will alter bidding that much anymore. I should have made you bid more for the IJN, Larry!

Game 3

Wayne: I'll concede here only up 18 on turn 6 as the IJN.

Bryan: (First posted on Consimworld) I just finished a game of VITP using the 'Normal Turn 1' variant. My initial impressions of the variant before play were that it would not make much difference. I believed that the IJN player would still have the opportunity to score just about the same amount of points he would otherwise. While that may be true, after playing with the variant I see where there is more to it. I think the NT1 variant puts a lot of 'POC pressure' on the IJN player. Point-wise he is not where he feels he 'should' be...definitely out of his comfort zone. On the USN side, I played with an increased awareness of the POC score during the game. It had a major influence on my decision making throughout the game, causing me to make moves that were geared toward limiting the IJN POC lead, more so than I would have done in a 'regular' game. So, in a way, the variant can have a compound effect on the game. The influence it has over both players alters the strategy and early goals, which in turn impacts the long term. I would encourage everyone to try this variant. It will definitely give you a new perspective on the game.

Game 4

Turn 1

Bob: My observations for what they are worth. This system would change bidding procedure.  Also I had fairly good dice in the attack on PH.  And still only sunk a couple of US ships.  I would suggest that on the first round of IJN attack on ships in PH they hit on 4,5, or 6. and the hits on the AF would be 5 or 6.  On the second round the normal bonus would apply.

Turn 5

Bob: The bid being 3 puts POC really at 5 and you now get 5 POC so score is 0 POC. You have more ships and more planes and it is only turn 5.  I think the rules turn around really now make it a US game to win more than not.  My thought would be as soon as the US eliminates 3 IJN carriers the IJN player should get the option to go first or second. At least he can counter some US moves.

Dan: Thank you for a good game and a first look at the revised first turn rules.  Not losing so many battleships on turn 1 meant that the USN cruisers could be used for what they were designed for, raiding, while the BBs could do patrol work.  It definitely changed the course of the game.  Good luck in your next encounter.

Game 5

Turn 3

Bob: Mike and I are just ending turn 2 after fighting in Hawaii is done.

Mike had 5 LBA going into turn 3 and defended Hawaii.

So far, He still has 2 left and I have less than 1/2 the carrier force still there, but no kills only disabled.

Hawaiian round 3 was a wiff for the IJN so the USN gets to improve his position with another round of shooting.

Turn 7

Bob: No more USN air in INDO......

IJN gets 7 POC
USN gets 11 POC

gain of 4....score goes to 23.....with bid of 2.5
score of 20.5.....IJN math lock.

It was a close game a few times..... Thanks for the play... Hope to see you in Baltimore?

Michael: USN  resigns at end of Turn 7.  IJN won a critical day/night roll in Indonesia, for a night but it was an even roll anyway, and landed 3 marines. IJN had the upperhand anyway.  It was an enjoyable game.

Bob: I agree it seems to shift the game too far into the USN area.  I think the premise of the WXYZ is okay, but allowing the USN to raid into Marshalls and also gain 3 POC on the first turn in Hawaii tilts it too much the other way.
 
I like the one where the USN can (if a 1 is rolled) put ships into NPAC or CPO and allow the sub no shot into Hawaii.  I think this would allow the same thing without dropping the USN (and thus the bid) down between 2-4 POC.
 
Funny, if my shots vs LBA were better early (or your LBA shooting was similar in the early game as it was in the later game the game would have been over long ago.)
 
Those day/night rolls continue to be soooooo very important and having the flag is a BIG boost to it.

Bob: I would then agree, that if the goal was to go beyond preventing a blow-out and moving on to allow players to perhaps even bid for the USN then NT1 does this.

In so far our game was concerned, the game was almost a IJN victory on turn 3 ( saved only by 1 1/2 LBA in Hawaii -- mostly disabling of the IJN carrier force but my "big" victory was on turn 5 when I managed to "flag" Hawaii and thus trap the USN fleet in Hawaii on turn 6. In addition, the USN tried to flip INDO on turn 6 ut the IJN killed all the USN LBA with minimal losses. The USN only gained 3 POC turn 6 and all the ships in Hawaiian waters never got to base anywhere else and then thus were not able to cover any ground.

Game 6

Turn 1

Eric: Standard moves only CA(3) NO and 7th AF survive Pearl. Both British BB's survive Indo raid but 5th AF goes down.

No combat in HI but US controls with AF from Pearl.

NPO sees Kumano 118 go down, but I boat scores on it's shot sinking the Enterprise. IJN retreats unpursued.

US controls NPO,HI,USM,Corals Sea and BoB. IJN controls everywhere else except Indian Ocean.

Poc IJN +3.

Turn 2

Eric: Turn two sees the IJN patrol HI and USM sucsessfully.  Us opts for a block in Marshalls 3 carriers 2 Ca's and BB against one LBA.  IJN gets night and the I boat sinks a carrier for the 2nd straight turn.  US stays for the block and gets it at a heavy cost as two more carriers go down.  Leaving only one US Carrier.

In Indonesia two British carriers get sunk before the Limeys retreat.  IJN gets beat back in Coral Sea losing Hiryu and Tone.  IJN patrols USM uncontested, Marines land in new hebridies.

IJN sucsessfully patrols HI losing only Shoho and e damage to Kaga, setting up a TKO opportunity in round 3.  IJN also patrols CPO.  Basing at New Hebridies and Midway negate the block in Marshalls.  Poc at 13 IJN.

Turn 3

Michael: Eric was able to control both HI and the Mandate both turns 2 and 3.

Game 7

Ed: John let me have the IJN for a bid of .5 POC.

I am of the current opinion that I don't want to change my normal CPO/HI fleet deployment.  I. E. I still want to send a large surface force with Hosho to CPO.  I depend on the surface ships there to intimidate the USN.  Since the I Boat is placed after the Allied raiders it could also support.  If the USN comes for a fight, I will accommodate them.  Once in a while I will get burned.  But N or D/N comes up almost half the time in the first 2 rounds and almost 2/3 of the time in the first 3 rounds.  That's a major risk for those oh-so-precious CVs.  I believe that most of the time the USN will decline to challenge the IJN surface fleet.

The other 8 carriers go to raid Pearl as usual.  I decided to target the BBs as I usually do and ignore the LBA.  The LBA will probably target the Hiryu.  There is a probability of 26% that Hiryu will be sunk and a 31% chance that it will be crippled or sunk.  So most of the time, it will miss.  If I divert 4 shots to the LBA, there is only a 32% chance of sinking the LBA.  I would have to divert 7 shots to have a 50% chance of downing the LBA.  Diverting 7 shots would reduce the probability of Hiryu being crippled/sunk from 31% to 15%.  Seven bonus shots have a good chance of bottoming/sinking a BB (& the possibility of 2).  So it's a trade off of ~ 1 BB vs a 1 in 6 chance of having the Hiryu crippled/sunk.  In my mind that was too high a price to pay for the extra 16% benefit.  So I targeted only BBs the first round.

I ended up with a good Pearl with only one CA escaping.  But as luck would have it, John sank the Hiryu.  I would make the same choice again however.

Two LBA need to go to the Marshalls in response to the USN carrier threat.  John patrolled 1 CA there and sent both CVs on raid.  I could go for D to have the LBA & I Boat get shots at the CVs.  But I finally decided to go for N to reduce the chances that John would flag the area.  John accepted N.  The I Boat, to quote John, "scratched the paint" (1 damage) on the Enterprise.  But that was enough to scare the USN into leaving.

In Indonesia, the LBA took 2 rounds to down the 5th AF.  Fortunately the return fire by the 5th AF on R2 missed.

So in summary, 1 CA escaped Pearl (good for the IJN), the Hiryu was sunk (good for the Allies) & 2 carriers based in Australia (undesirable but not that unusual).  The other Location Uncertain carriers came in on T2.  Not that unusual of a turn except for the Hiryu being sunk & the POC being low (IJN +3).  Due to the loss of the Hiryu, I'd say the Allies gained an edge this turn in this game.

John: Ed has a great raid at Pearl Harbor but pays the price for ignoring the 7th AF when Hiryu is sunk.  The fact that the 5th AF also got a shot made the return fire round of the second raid quite exciting!

Since there was a shot to control the Marshalls, I decided to take a chance there.  However, I only like the full opportunity -- if I'm going to take the full risk.  As a result, I let the I-Boat go first by agreeing to night in the CPO.  If the I-Boat is a success, then I never take fire from the LBA.  If the I-Boat misses, then I take fire from the LBA knowing that I can't suffer an adverse result from both LBA and I-Boat.  In this case, the Enterprise takes 1 damage -- enough to chase me off since it multiplies the odds that I'll lose two CVs (the one result I absolutely can't afford).

It's a risk -- but I like it much more than the 2nd edition Turn One because it was my choice to take the risk.

Game 9

Scott: End of T1: POC IJN +3

The IJN deployed 7 carriers on the Pearl Raid, with the Ryujo going to Indonesia along with two cruisers to reinforce 3 LBA. 2 LBA were sent to the Marshalls, one to SPO.

US patrolled 2 cruisers in NPO, Marshalls, USM, and Coral Sea.

2 rounds of action at Pearl Harbor left 3 BBs afloat along with the 7th AF. In return fire in the 2nd round the 7th was only able to disable the Zuikaku. With the US not engaging, two more rounds only netted one day action, and one bottommed BB was left in the Pearl mud.

In Indonesia, the green Japanese air force was unable to scratch the 5th AF in two rounds. The naval aviators on the Ryujo faired better, sinking repulse, and damaging Prince of Wales. The 5th AF tried in vain to locate the Ryujo with no sucess. Under cover of darkness (Rd 3) the damaged Prince of Wales attempted to slip away, but the Ryujo's cruiser escort caught up with her and quickly sent her to the bottom without sufferring any losses.

The Enterprise and the Lexington raided the Marshalls, threatening to flag the area and catch the Pearl task force returning from their raid.

Unlike their comrades in Indonesia, these Japanese airmen were veterans of the Chinese conflict, and quickly dispatched both carriers. The American naval aviators were highly skilled as well, pulverising one flotilla, but faulty ordance ('1' damage roll) stymied there efforts to knock out the other flotilla, so the Marshalls remained under IJN control.

Game A

Turn 2

Jim: In my NT1 Quick round game with Vince Meconi, the IJN has a 10 POC lead after turn 2. The bid is +1 for the IJN. He captured Singapore and Lae but no other bases on turn 2.

IJN Control: Japan, Indon, SPO, Haw, Cor.
USN Control: Aleu, NPO, USM, IndOc, BBe
Uncontrolled: Marianas, CPO, Marsh

I have 3 CV based in Philippines and another in Samoa. Several ships are based in Midway and Dutch Harbor. Both sides have 5 LBA available. He has three SNLF available. Sasebo suffered 4 bonus and 5 non-bonus shots trying to take the Philippines on turn 2 and was disabled with 3 damage. Losses are in favor of the IJN, but nearly as much as usual:
USN 1 CV, 6 BB, 4 CA RN, etc.: 1 CV, 1 BB
IJN: 3 CV, 4 BB, 1 CA

Turn 3

Jim: Turn 3 was eventful and lucky for the USN.

Vince sent 3 SNLF to Indonesia to try to take the Philippines. The British got night against the flag and sank two while disabling Sasebo (who has now survived 4 bonus and 11 normal shots). In Hawaii five USN LBA faced seven IJN CV. He got 15 (sic) damage on one LBA but in two rounds lost 3 CV, had 3 disabled and only damaged 3 other LBA. American raiding CVs cleared out Japan, SPO, and USM. The surface fleet controlled the CPO and broke control in the Marshalls. The IJN controlled only 3 areas (Indon, Marian, Coral) but gained 1 POC to go to +11. Counting the turn 4 reinforcements the USN outnumbers the IJN in CV shots 16 to 14, in BB shots 45 (+28 RN) to 26 while the IJN has more CA shots 16 to 12 (+4 RN).

Vince: I haven't reported that I conceded to Jim Eliason in our Quick Round match.  My Japanese surrendered after only 3 turns, up just 11 POC (before the 1-POC bid), with no home port conversion, no perimeter, and 7 carriers on the ocean bottom.  At the end of Turn 3 the Japanese had flags in only 3 sea areas - Indonesia, the Marianas, and the Coral Sea.  It was a real spanking!  Lately none of my VITP games are going past Turn 4, win or lose!


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