The I-Boat Raid and North Pacific Option adjustments are in play.
|
|
|
|
|
|
|
USN Report: None of the moves was particularly unusual -- though Andy did guard the Japanese Islands more heavily than most and sent 8 surface ships to HI. Andy also sent Nagato and Hosho to Indonesia. Prince of Wales and the 5th AF were destroyed in the air raids there. Repulse was disabled in the first day round following the air raids.
The Pearl Harbor raids were the worst (for the IJN) that I've ever seen. West Virginia was the only ship sunk outright. The only ship bottomed was the Pennsylvania. Everything else got away (one 553 and one 453 were crippled as well). I'll be much stronger than usual on the surface on Turn 2 (by about 4-5 ships)!
The Location Uncertain rolls put W and Z in the Hawaiians -- ending any ideas I had at going after the weaker-than-usual CPO. Nonetheless, I still have the CV set up I most prefer going into Turn 2 -- the two 137s in Pearl Harbor and the three 027s in Australia. Turn One definitely favored the USN -- and not by just a little. However, Andy's a wily opponent and sure to come up with an offensive that threatens to conquer the Pacific world.
IJN Report: John and I are playing with options 1 and 2a. The bid is 4.5. Since we are playing with 2a, I opt to do something a little different on T1. Figuring that John would send any uncertain groups to the NPO, to score the POC, I send Nagato and Hosho into Indo. This should give me a little more firepower with which to hit the British BB's. Even allowing a pursuit if one of them is limping away. Now, while the British BB's don't often figure in on the game, they can, especially towards the end of the game. In this game, w/option 2a, I figure it is basically a free shot.
As far as results for the turn, it was pretty bad. In Hawaii, I manage to sink only the WV and PA. I also cripple MD and TN while hitting 3 other BB's for 1d each. In Indo, despite going 3 rounds, the Repulse escapes undamaged. In BOB, the I-Boat misses. The combined shooting stats for the turn were: 8 hits (vs an avg rate of 19) on 56 bonus dice and 4 hits (vs an avg rate of 6) on 36 non-bonus dice.
John's location uncertain rolls were good as groups W and Z come on in Hawaii giving him an ideal 3 CV's in Australia for T2. The only thing better would have been one of the groups coming on in the NPO to score the POC. However, given the results of the turn, I think he is quite happy...I know I would be!
|
Japanese |
Allied |
Neutral |
|
Japanese Islands (3) |
U.S. Mandate (2) |
North Pacific Ocean |
|
12 PoC |
5 PoC |
IJN gains the standard 7 PoC.

IJN Pre-Combat Comments: The turn was tough to put together with John's tremendous fleet out there. I will touch base on the 3 important areas for this turn, Indo, Hawaii and the Marshalls.
With the heavy USN pressure on Indo, I elected to go with 5xLBA and Shoho. My figuring here was that it was a fairly even fight which would scare John away. Why? Because he has the lead already, and given that, this is a gamble that could swing things my way. I knew that if he elected not to back it up, I hope to flame a couple of USN LBA making my T3 a little easier.
Hawaii was much the same way if not worse. John could have brought everything into Hawaii but he would have been giving up everything around the board. He also could get into a nasty surface engagement that would have cost him dearly along with some CV hulls.
The Marshalls, and the suicide HI CV that was sure to come, was the gamble that I had to risk my game on. I placed my 2 best BB's in there and would have to hope for a night action. The sub would go there to back up my BB's in case I got the night and one of them failed. Overall, I know that John's odds of pulling the block off is not the greatest. Just to win the pref rolls w/some kind of day action is 58%(Marshalls) x 72%(HI)=42%. Even then, he would need to have success against both BB's (as one plus the sub may be able to decontrol the area) and an NLF. Tough to do. A downside to the Marshalls move is that John has a free raiding lane for next turn. But hey, it isn't the worst thing that could happen!
If I can avoid the block, I should be on pretty even footing with John after this turn. I don't have a lot of carriers at risk this turn and stand a pretty good chance of trading carriers with John. Afterall, the one in Hawaii is all but sunk. Also, I should be able to get at least 7 carriers into HI next turn in which to try the Pearl conversion. The question may be how many pats and BB's may be able to join my CA's in that fight! However, I may only be fighting about 4xLBA as I hope a couple go down in Indo. So, it can still be done even if the block occurs. My base situation should be very good with the entire north falling, coupled with Lae and Phil's. POC should be in the avg range. Now, to roll those preference rolls!
USN Post-Preference Roll Comment: The IJN shoot way too well. I win the harder day/night roll in the Marshalls only to lose the one in the Hawaiians... Aack. Serves me right though -- I've been burned attempting the Marshalls block so often I'm surprised I even bother any more... It's too bad you're not Mike Kaye -- I'd never have tried a suicide mission against him (since we have a phenomenal 0-20 or so record of successful suicide missions in our games against each other)!
IJN Marshalls' Block Comments: I am not a big
fan of the suicide either. You MUST get both parts or it is a bust, IMO. The
odds were better than usual with what I did in the Marshalls but still not very
good. I figure the combined happenings of winning the pref rolls AND getting the
results (removing both BB and NLF) out of your fire, came out to about 20%.
Being down, I was willing to give you the chance though because if it doesn't
work, the USN has probably given up a lot around the board. Right now, heading
into rd 2, the turn has already been successful enough to have me back in the
game. The base position will be terrific, the POC count and CV attrition is good
(and both can get better). However, it was still my neck on the line!
The upside for you is that one good night action and the IJN could be in a lot
of trouble!
USN Comments: The odds on the Marshalls block aren't as bad as Andy suggests. For me, I'd have been happy to stop the IJN NLF -- even if I didn't get the flag in the Marshalls. The reason for this is simple -- it'd force the IJN to convert Pearl Harbor using carriers-only. That would make this turn's attrition of IJN CV matter a lot more and make higher attrition next turn more likely. The odds for a day or day/night are 58% while the odds of stopping the NLF are 84% for a cumulative total of 48.72%. However, these are low enough odds that they shouldn't be the basis of a plan -- and that was my mistake.
Fortunately, the flag in the Marshalls comes through to create a hot spot for the IJN next turn. That should encourage Andy to abandon Indonesia next turn. Other than that, I also managed to get favorable surface attrition to build on my surface lead. Unfortunately, the IJN gets the better deal on the CV exchange -- trading 3 smaller CV for 2 USN CV plus an LBA. Without the block that puts Andy in the driver's seat.
|
Japanese |
Allied |
Neutral |
|
Japanese Islands (3) |
Marshall Islands (1) |
North Pacific Ocean |
|
13 PoC |
4 PoC |
IJN converts Dutch Harbor and Johnston Island by invasion; Attu, Midway, the Philippines, Singapore, and Lae by isolation.
IJN gains 9 PoC to increase the total IJN lead to 16 PoC.

IJN Comments: I had several things to do this turn. My top two goals were to make sure that Pearl flipped for the IJN while seeing that the Marshall bases didn't flip to USN. Secondary goals were to try to get sink at least one USN CV, move the POC up about 5 POC, sink the USN marines and to get some positive net attrition on John's massive fleet.
To try and accomplish this, I tried clumping my forces in the HI and Marshalls. This would enable me to secure my primary goals while limiting my exposure to John's huge fleet. I also placed a raiding BB into the CS in order to steal a couple of POC. In the USM, my 2xCA's could nail a couple of POC as well, if needed. To try and sink a USN CV, I placed a strong, but token force in the Mari's while an LBA would go to the SPO.
John's move was fairly similar to mine as he clumped forces in the CPO, SPO, CS and the USM. He also was trying for a little attrition (as well as breaking the SPO). However, I had several advantages. My forces could largely escape as I had anywhere from an even roll to a +2 for a day action. And the one even roll was in the CS where I intended to stay anyway. Meanwhile, I had an edge of getting some kind of day in the Marshalls. I also had a larger than normal force in HI in which to get attrition on John's BB's (even a repairing BB from T1).
In the SPO, my LBA whiffs but the I-Boat sinks Enterprise. In return, John's 3xCV ding the LBA for 2d. Sweet! I would get another pass with my LBA(2d)! Alas, it would hit Hornet for 1d while being shot down.
The CS and USM needed a final decision after round one. Do I stay or run? I decided to preserve my fast 2x118 CA's in the USM but stay in the CS. The CS gave me better odds of removing the patrolling BB(4d) and only risked one ship. I hoped that we would trade BB's! However, the Kirishima whiffed and was sunk by return fire. This would limit my POC gain to 3.
In the HI, I got a first round night action, sinking both marines.Yea! I figured that I would not only flip Pearl but also sink all 4 BB's sitting there. At this point, my flyboys decided to try and imitate their ineptitude from turn one as it takes five rounds to finish off John's 5 LBA's. John started out hot as he sunk Zuikaku and disabled Junyo, Akagi and Soryu on his first pass w/5 LBA. On the next round, he disabled Zuiho and Shokaku with 3xLBA. Fortunately, he misses on his last 2 rounds (6 shots) to leave me Kaga(2d) and Ryujo for air raid duty. They manage to sink the NC. My last real chance of getting any positive attrition was denied.
I would rate the overall results for the turn as good. My two primary goals were accomplished, while 2 out of 4 secondary goals were met. Actually, I never would have gotten the US marines had they not sailed. It is not a bad thing to sail them but you must win a pure day. This marked the second time that a suicide force did not get the job done in HI. Even though John limited the air raids that I could carry out, he only sunk a single CV. Not a bad price to pay for flipping Pearl! The overall ship attrition results for the turn were limited to a single CV and BB for each side. One IJN LBA and five USN LBA were shot down. The main downside is that John still has his massive fleet out there and a chance at keeping the POC below the max. I though, will have 3xNLF and 8 carriers on which to go on the offensive while John is low on LBA. Could make for an interesting T4!
USN Comments: This turn I try for some surface attrition and to keep the POC score down. As it was, we both lost a single BB and no CA. So much for surface attrition. I'll call that a slight win for the USN since I did hold the POC down and did successfully repair a crippled BB at Pearl Harbor. It certainly could have been worse for me if I hadn't escaped the Marshalls during a night action.
Unfortunately, I'd hope to make gains in the CV department this turn -- first, by taking on a weakly defended SPO. I hoped 3 CV would take down the LBA in a single pass and that I'd get lucky and avoid a loss. Instead, I lost one CV to the I-Boat and took damage with another. Worse, however, is that even though I gave Andy a run for his money in the Hawaiians, Andy lost only a single CV. 5's are great for winning battles, but not for winning the war. I'd have hoped to trim his fleet by 3-4 CV. Instead the CV attrition is even on both sides. However, I lose 5 LBA in addition to my CV!
I don't expect my Marines to actually take Johnston Island on Turn 3. My hope was that they'd draw enough fire during a day action to keep my LBA aloft long enough to get rid of all of the IJN CV. Instead, they're worthless. I'd have held them back against only 2 LBA if the USN had had all six LBA, but I felt I needed them. Oh well... The IJN is in great shape with 8 CV still in action!
My two edges at the moment are the flag in Indonesia and my large surface fleet -- now joined by three new BB (including two bonus babies). I'll have to exploit those openings in order to have any chance against Andy's huge CA and CV fleet!
|
Japanese |
Allied |
Neutral |
|
Japanese Islands (3) |
Indonesia (1) |
Aleutian Islands |
|
9 PoC |
6 PoC |
IJN converts Pearl Harbor by isolation.
IJN gains 3 PoC to increase the total IJN lead to 19 PoC.

USN Comments: The IJN patrols indicate the potential for a big strike into the U.S. Mandate, so I patrol lightly -- enough to threaten to create hot spots and to convert Saigon and Singapore. I also put one BB in the Coral Sea to help hold the score down. I also put all three of my LBA in the U.S. Mandate to discourage IJN adventuring. The IJN still has so many CV, however, that he strikes big into the U.S. Mandate. In response I put CV in both SPO and Coral Sea to save bases (and hopefully win the area in the Coral Sea). I send my entire surface force plus one CV to the U.S. Mandate. I figure that I have enough air power to reasonably compete with the IJN, but that my surface force will overwhelm the IJN during the first night -- putting me in a winning position if it comes during one of the first two rounds.
IJN Comments: Your LBA probably bailed you out in the USM as far as me controlling it or doing a boatload of damage. I wasn't surprised with your move into the USM as it was a game winner for me if you didn't. However, I knew that I did not want a huge wrap either! To "create" the bloodbath scenario on this turn, besides winning at least a d/n pref roll, was to attack both the surface wrap and the air units. It also was the safest for my carriers! I'll take a look at the POC situation but I think I'm fine there. Guad was big to secure ( I did give myself a couple of shots of getting it even w/o my fleet). With just Sara and Vicky, I'll have a decent shot of holding the perimeter on T5.
USN Comments: The first round in the U.S. Mandate sees the IJN sink Hornet and an LBA but also wound an LBA with 3 damage, sink Oklahoma and send away two more BB. My surface wrap is almost eliminated and my air power is in a world of hurt. In return I sink Shokaku and disable three CV. That'll keep me in the action in the air, but my edge in the fight is gone.
The big gotcha, however, turns out that I miscounted the IJN fleet (by forgetting about the 118 patrollers). I thought I had an unassailable surface wrap of 8 -- instead of the easily eliminated wrap of 4. Given that mistake I'd never have chosen the raids that I did. Instead I'd have put all my CV in Indonesia to try and convert Singapore and Saigon. My surface fleet would have split between Coral Sea (2 BB), Marshalls (1 BB), SPO (1 BB in case of night), Marianas (all other BB), and the Japanese Islands (all CA). This plan would get me CV attrition in exchange for some surface ships, an outside try at his NLF, the creation of hot spots for next turn, a slightly better than 50-50 shot at Singapore/Saigon, and kept the IJN POC total low. I'd lose the U.S. Mandate (and likely New Hebrides), but the IJN would face 8-9 LBA plus Victorious and a few Marines for the knock out next turn. However, that's a battle I wouldn't fear.
IJN Comments: Still worried about John's fleet... The POC is at 19 and I think I will be able to max it out as I plan on going on the attack this turn, while John is short on LBA. I want to get John's CV's to commit to a fight. Where better than the USM? I also would like to take Guad., if I can. In trying to invade Guad., I will split my NLF's in both CS and SPO. I will place my 3rd NLF in the USM to make the threat on Samoa real.
USM-The main problem with this is that John will have a wrap during a night action. Which is risky indeed! No guts, no glory! John does a nice job of countering it w/just a single CV, to back up his LBA, and his fleet. However, this means that my POC goal should be easy to reach! The first round is very good as I decide to target both his air units AND his fleet. The reasoning is simple, I have a decent shot of removing 2xair units AND eliminate most of the wrap. Get rid of the wrap, and I am content to stay for a little while. I do not want to risk another even pref roll on rd 2 with my carriers exposed. I shoot lights out on rd one, sinking Hornet(1d), OK(1d), and downing an LBA. I also disable AZ(1d), MD(4d) and hit the 13th for 3 damage! Dreams of turning this into a massacre are within my reach! However, John's fire back is excellent as well, sinking Shok and disabling Akagi, Kaga(2d), and Soryu. After another of combat, Hiyo is disabled and I retreat.
SPO-I win the pref roll, dodge Sara's night shot, and invade Guad. Yea! Sara retreats as there is nothing to be gained by putting her at risk on T4.
CS-Knowing that Guad has fallen, Wasp elects to not shot at Yoko, but at Yamato. This allows him a chance to control the area. Yamato sunk! Enter the I-Boat...Wasp sunk! This was really big as John will be down to just Saratoga and Vicky for T5. I reinforce Guad. w/Yokosuka.
Indo-My 3xLBA whiff against Hermes, who also whiffs.
This turn is very good for the IJN. I manage to sink two CV (while only losing one), invade the last USN base on the perimeter, and gain a bunch of POC. What more could an IJN commander ask for?
USN Comments: The turn was a disaster for the USN. The IJN base, port, and perimeter situation is awesome for the IJN. Even the attrition went against me. Going up against the strength of the IJN fleet was a big mistake -- even though it didn't turn into a meat grinder as Andy had hoped and I, at one point, had worried it would. The IJN LBA and CV strength will make next turn very difficult for the USN -- as the IJN only has to follow standard end-game moves to win at this point.
|
Japanese |
Allied |
Neutral |
|
Japanese Islands (3) |
Marshall Islands (1) |
Aleutian Islands |
|
14 PoC |
6 PoC |
IJN converts Guadalcanal by invasion.
IJN gains 8 PoC to increase the total IJN lead to 27 PoC.

USN Comments: The IJN does as expected -- putting his fleet in Indo and guarding rear areas while putting LBA and CV on the front line to prevent me from opening a hole for my Turn 6 reinforcements to exploit. Saratoga and Victorious are not enough, by themselves to punch a hole in the line.
So I take the only option left to me -- sending everything that can reach Indonesia there. What's left goes to the Marshalls to hopefully land an invasion before retreating.
I invade Guadalcanal from the Coral Sea. The Marshall Islands goes as well as it possibly could. The first round is night -- allowing my bonus baby to annihilate Zuiho and my Marines to invade Kwajalein. The Victorious is disabled on the next round while putting two damage on an LBA.
In Indonesia, I need a night action right away to stop the IJN NLF and allow the Marines to take the Philippines. It doesn't happen. The IJN only disables Saratoga while sinking Formidable. In return, however, I disable Akagi with 2 damage. After the I-Boat whiffs, that leaves Hermes to face Kaga [-2]. Kaga easily sinks Hermes on the next round while I whiff. What follows is Kaga removing two Allied BB and then disabling the Marines with 4 damage. However, in the sixth round I finally get a night action -- with my lap down to just two. I do sink Kaga, but thanks to three hits on CA for 1 damage the IJN fleet gains the upper hand. It gets worse every round thereafter until I finally lose the area while the IJN has 8 CA left!
Even with gaining two bases this turn, the IJN is very close to a lock at this point and can force me to fight against the odds in the Hawaiians next turn, so it looks grim for the good guys.
|
Japanese |
Allied |
Neutral |
|
Japanese Islands (3) |
U.S. Mandate (2) |
Aleutian Islands |
|
15 PoC |
5 PoC |
USN converts Kwajalein and Guadalcanal by invasion.
IJN gains 10 PoC to increase the total IJN lead to 37 PoC (29 PoC Maximum).

USN Comments: The picture shows the pre-combat position (with the first round actions) with two exceptions -- Massachusetts and Colorado failed their speed rolls and based in Samoa and Australia respectively.
In the Marshalls, the first round was night -- allowing Sasebo to re-take Kwajalien and Yokosuka to land at Truk -- even though San Francisco landed two damage on Sasebo. That means no Allied patrol of the Marianas next turn. That's two more POC locked up for the IJN.
In the Hawaiians, the first round is day followed by night. The USN has a wrap of just one. Ugh. The IJN starts shooting poorly -- disabling just one CVL with his LBA. However, his CV more than make up for it by sinking all four large USN CV plus a CVL. In return, the USN decides to target only LBA and surface ships. Two LBA are shot down while Hiei and Aoba are disabled and the three 118s are sunk. Now the USN has a wrap of six. I'll need it since I need to send all of the IJN CV away (and preferably to the bottom).
The night portion of the round is a disaster. I destroy the NLF, sure enough. I also sink 2 CA and a BB as well as disabling 4 other surface ships. I keep a lap of three ships. However, of his CV (which took 5 bonus and 18 regular shots) only Ryujo is sunk. Akagi and Soryu are disabled. Junyo takes 1 damage. I whiff on Hiyo altogether. That means that even if I win the area I get to face all of his LBA again (on Turn 8) and all of his CV again (next turn). My inability to sink IJN CV during this game has been and continues to be my downfall. The Japanese sink one BB and four CA plus ding both bonus babies, cripple another BB, and send away five ships. The I-Boat cripples one of my last three CVL.
On the next round, the IJN sinks both of my remaining CVL. Can each take down an LBA? No. In fact, I don't roll a six at all.
That's it -- the USN surrenders. It's a lock. Andy played a great game.
|
Japanese |
Allied |
Neutral |
|
Japanese Islands (3) |
South Pacific Ocean (1) |
Aleutian Islands |
|
11 PoC |
6 PoC |
USN converts Johnston Island by invasion.
IJN converts Kwajalein by invasion, Johnston Island by isolation.
IJN gains 5 PoC to increase the total IJN lead to 42 PoC (29 PoC Maximum).
Congratulations, Andy!