Victory in the Pacific
PBEM Rules and Format
Questions & Clarifications

Dice Questions

Q.1 [6/99] What if my opponent rolls too many dice?
A. The extra rolls should be ignored.

Q.2 [6/99] What if my opponent doesn't roll enough dice for what he's specified?
A. Use the dice rolled for as many results as possible. Ask your opponent to roll enough additional dice to finish interpreting the result.

Q.3 [7/99] What if the layout of the dice does not match the comments? 
A. This answer is relevant only to dice servers whose results are laid out in a row/column pattern which is critical in determining the meaning of the results.  If there are exactly the right number of dice to match the layout described in the comments, the dice should be read across and then down as if they were in the right layout. For example, a request whose comments imply dice in 4 columns but shows up as follows:

   2     6
   4     5
   6     1
   3     2

would be read as:

   2     6     4     5
   6     1     3     2

Another example, suppose the dice request calls for two columns but arrives in four. In that case, the second set of numbers shown above would be read as if it were laid out like first set of numbers shown above.

Any other layout error should result in a re-roll.

Q.4 [1/10] What if the comments that arrive with the dice clearly identify some attacks but not others?
A. This is considered an error.  Most often this will result in a complete re-roll.  However, if it's possible to a) use the clearly identified dice as rolled, b) re-roll only those which were not clear, and c) not offer your opponent new decisions which could be affected by the dice being kept, then and only then should you consider allowing a partial re-roll. (The previous ruling on this question has been overturned.)

Q.5 [1/05] The dice server, dice@pbm.com, used to be heavily used in the PBEM tournaments.  Why has it been de-certified?
A. Unfortunately, this particular server occasionally begins re-using the same random seed for multiple dice requests -- meaning that the same dice are generated for each request.  Reliable dice servers occasionally go down, but they don't send out bad results as this one does!  Those who still wish to use dice@pbm.com may do so if their opponent agrees AND they request the dice twice -- with the second request labeled as the "official results."  If both requests return the same result, both are discarded.  Otherwise, the second is used.

Q.6 [1/10] The same dice request was sent more than once.  Which do we use or is a re-roll necessary?
A. Players should generally wait at least 24 hours before re-submitting a dice request.  However, in such cases or when there's an accidental re-send, the results with the earliest final timestamp are used.  For example, the following could be returned by vitpdice@dartmouth.East.Sun.COM (or in the first attachment by newdice@dartmouth.East.Sun.COM):

Received: from dm-east-01.east.sun.com (dm-east-01 [129.148.9.192]) by dartmouth.East.Sun.COM (8.14.3+Sun/8.14.3) with ESMTP id o0DMZiOZ000246 for <newdice@dartmouth.East.Sun.COM>; Wed, 13 Jan 2010 17:35:44 -0500 (EST)
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Subject: Test
From: "Pack, John R" <John.Pack@gwl.com>
To: newdice@dartmouth.East.Sun.COM
Message-ID: <16346BE67C1FEA4EA0B4FE392F8EF1F3CE705E@wdcemb020.internal.cigna.com>
Date: Wed, 13 Jan 2010 17:35:35 -0500

The timestamp in bold is used to determine which result was earliest.  The results with the earliest timestamp are used.  Note:  This is important because the timestamps are not always in the same sequence (i.e., the server may finish processing the later request first).  If the last timestamps are identical, use the next-to-last timestamp (and so on).  If all timestamps are identical (a case I've never encountered), a re-roll will be required.

Rules of Play Questions

In general, questions regarding email play of VITP can be answered by considering the face-to-face (FTF) game. The intent of the PBEM VITP system is to mimic the FTF exactly with only a few, specific exceptions (LBA placement and simultaneous resolution of combat areas). There should be no difference whatsoever in any area where it has not been explicitly stated.

Q.3-1 [10/02] The placement of my last LBA is so critical that I'd rather place it by itself. Is that possible?
A. Yes.  First, figure out how many placements you are allowed -- this is the IJN's total available LBA divided by two, rounded up.  Make sure you place all but one LBA in the earlier placements.  Example #1:  The IJN has 5 LBA and, therefore, 3 placements -- place the first four LBA during patrols and the first two placements.  Example #2:  The IJN had 4 LBA and, therefore, 2 placements -- place the first three LBA with patrols or in the first placement.  Note:  The USN never has to place more LBA than the IJN has already placed (which is the same as the FTF game), so this question isn't relevant to the Allies.

Q.3-2 [1/10] Do all of the LBA in a placement have to go to the same sea area?
A. No.  Each LBA can individually go to any sea area where you have a port or base.

Q.9-1 [9/97] How can there be an order of combat if everything is fought simultaneously?
A. Even though combat is fought simultaneously, combat is regarded as if it were finished in the order designated by the IJN in Step 9. In addition, dice should be rolled in the designated order of combat (unless rolled in a single dice server request). Ships from a later battle cannot be air-raided by CVs that remain from an earlier battle. For example, if the order were Coral Sea and then U.S. Mandate, ships from the Mandate which were disabled to New Hebrides could not be targeted during air raids by the carriers in the Coral Sea.  In the case of amphibious units which can have an effect on a second area, the combat of any area designated as later in the order may, in fact, be delayed (at the discretion of either player) until the second round of combat begins in the earlier area.

Q.9-2 [1/06] What order of combat is used if the IJN fails to specify one?
A. Use the order of the areas in the IJN player's first combat dice request.  If attacks from one area are intermingled with those from other areas, then the USN player shall designate the order at the first point where he feels it makes a difference.

Q.9-3 [6/03] The order of battle is South Pacific followed by Indonesia.  After the first round, the IJN retreats from the South Pacific.  The Victorious would normally not pursue -- to allow the British 0-2-7(2) in Indonesia to survive the end of turn removals.  However, if the British CVL is lost in Indonesia, it would.  Can I delay the decision to pursue in the South Pacific until after Indonesia is resolved?
A. No. Attrition is not one of the allowed reasons for delaying simultaneous combat resolution.

Q.9-4 [1/04] The IJN will win the U.S. Mandate this turn.  I need to be able to move from Truk through either the South Pacific Ocean or the Marshall Islands next turn.  The Marshalls are first in the combat order.  Can I delay SPO to see if I'll be able to move through the Marshalls next turn (since I'd prefer to shoot at carriers in the SPO over patrollers)?
A. Yes.  The delay is allowed, not because of preferred targeting choices in SPO, but because of the need to secure one viable path to the U.S. Mandate on the next turn.  Note that SPO should proceed as soon as the control situation in the Marshalls is clear.

Q.10/11-1 [1/06] The format specifies that each player rolls his own day/night preferences dice.  However, it's common for one player to roll for both.  Which is correct?
A. Either player may freely agree to let his opponent request his day/night preference dice.  However, unless specifically agreed upon, players should assume that the format will be followed and that each player will roll his own dice.

Q.9/16-1 [6/98] One player has LBA in both Indonesia and the Marianas with a single base in the Philippines. The order of battle designated by the IJN player is Marianas and then Indonesia. An enemy amphibious unit is in the Marianas. Night action comes up for the Marianas, and the amphibious unit captures the Philippines after the first round of combat. Indonesia gets a day action. Does the Land Based Air from the Philippines get the chance to attack in Indonesia?
A. At the discretion of either player, Indonesia could have been delayed one round (such that combat there would begin at the same time as the second round in the Marianas). If so, the LBA in Indonesia will never get a chance to attack. However, if neither player makes the election to delay the combat, then, yes, the LBA would get the chance to attack. Keep in mind that in the case of the delay, the day/night selection and rolls for the delayed area are also delayed.  Note that if the Marianas had been designated second in the order of battle both areas could be fought simultaneously since the invasion would not affect the status of the LBA in Indonesia during the battle.

Q.9/16-2 [4/99] Suppose the US holds Guadalcanal and has a Marine sitting on it. In the FTF game, the IJN could resolve combat in the Coral Sea first and, if it had surviving CVs, air raid Guadalcanal and, if it destroyed the Marine, land an SNLF in the Coral Sea to disable any Allied LBA in South Pacific. Unless the combat in the Coral Sea lasts only a single round, the one round delay permitted to resolve marine action will not permit an air raid/invasion in time to stop Allied LBA in the South Pacific from entering combat. Can the South Pacific be delayed until the complete resolution of the Coral Sea, is the Allied LBA effective for the entire South Pacific battle, or does the SNLF landing (and disabling South Pacific LBA) take place in "real time" (with the South Pacific one round behind)?
A. The intent of the amphibious invasion rules are that invasions can occur prior to any combat in other areas that could be directly affected by them. In this case, notify your opponent of your intent and the resolution of the South Pacific combat can be delayed until the Coral Sea effects on the ownership of Guadalcanal are determined.

Q.9/16-3 [4/99] Suppose I am defending Indonesia and Marianas with air units and the Allies have Marines in Indonesia. I expect to win the battle in Indonesia but the Marianas is questionable. I currently control both areas such that if I control them again the Philippines would flip back to IJN control at the end of the turn even if the Allied Marines land at that base. Can I resolve the Marianas first (even though no Marines are present there) so that if I win, I know I don't have to shoot at the Marines in Indonesia?
A. The intent of the system is to mimic FTF play as much as possible (with specific exceptions that are designed to speed the play of the game). In this case, notify your opponent of your reasoning and Indonesia may be delayed until the Marianas has been resolved. Obviously, Indonesia must be designated later in the order of combat.

Q.9/16-4 [8/01] The Allies have a Marine in Indonesia which will probably invade the Philippines. There is also a battle in the Marianas. I'd prefer that none of the ships disabled from the Marianas fight be able to base in the Philippines. Can I delay Indonesia one round, as many rounds as I want, or not at all?
A. If the order of combat designated in Step 9 has the Marianas before Indonesia, then the Philippines is unavailable to units fighting in the Marianas regardless of when combat is rolled. The conversion of the Philippines doesn't technically occur until the Marianas is considered to be finished. On the other hand, if Indonesia is first in the order of combat, the Philippines will be available to ships disabled in the Marianas.  Delays in resolution would not alter this and are, therefore, not allowed in this case.

Q.15/16-1 [5/99] How can I know the results of an area and the basing of my opponent's disabled ships before I go on to fight a battle later in the designated order?
A. This is not an acceptable reason to delay the resolution of combat in an area. The PBEM system specifically and intentionally alters the FTF game in this regard. Disabled ships must base in the Step 15/16 immediately after being disabled and prior to the next round of combat in their area. That means that ships in areas later in the designated order of combat will be basing during the same step as ships in earlier areas -- before the next round of combat (which will affect all areas simultaneously).

Q.15-2 [1/04] Can the IJN wait until after the Allied decision to retreat/stay before deciding whether to use an NLF to invade or not (or to decide which base to invade)?
A. No. However, the IJN can make the decision conditional on the Allied retreat/stay decision.  Note:  This might effect the Allied decision.

Q.15-3 [1/10] The first round of combat is over.  Three areas have more combat, including the area with the I-Boat.  Can I delay the combat in the area that contains the I-Boat by resolving the I-Boat at the same time as the second round of combat in the other two areas?
A. No.  The I-Boat shot is handled in the follow-up step to the combat round.  Your opponent is entitled to know the result of this attack before choosing day/night preferences for the following round in all three areas.  If the I-Boat wishes to wait, it must wait until the end of the next combat round for its next opportunity to attack.

Q.15/16-4 [1/10] Is there any case where combat for one round of a sea area may be conducted simultaneously with a later round's combat for another sea area?
A. There is one one such case.  That is when one area, which is later in the Step 9 combat order, is delayed for a valid reason. Obviously, once rounds are out-of-sync, the later rounds will continue to be out-of-sync.

Q.15/16-5 [1/10] Is the delay of a battle later in the designated order allowable unless it is specifically prohibited by the listed exceptions?  For example, suppose I'm interested in having a way to move into Indonesia next turn.  A victory in either the South Pacific Ocean or Indian Ocean would achieve my objective.  Can I delay the Indian Ocean (later in the order) while the South Pacific Ocean is revolved?
A. In the case of your example, yes.  The simple, general rule is that if there's a reason to delay a later area, other than the convenience of knowing the POC or attrition outcome of or the basing of disabled/withdrawn ships from another area, it's probably a valid reason.  Ask your opponent for the delay and state your reasoning.

Code of Conduct Questions

Q.1 [1/10] What exactly are my options when I make a mistake?
A. You can require your opponent to accept the most generous interpretation of your mistake from his point-of-view or you can work with him to gain a more equitable resolution.  What's the most generous interpretation?  If you left a unit in port that you wanted to move, it stays in port until the next opportunity to move.  If you failed to shoot at a target or to use the firepower of one of your ships, you lose that attack opportunity.  If you didn't specify the order of the preference dice, your opponent's "roll" is the higher die.  If you didn't specify a combat order, the order is the order in which you rolled your own attacks.  If you didn't specify which ship you were shooting at, your opponent gets to decide which ship was the target.  If you didn't specify which ship was doing the attack, you opponent may assume it was any ship capable of that attack (or, if no ship is capable, that the attack or, some of the dice if you're partially capable of the attack, is invalid).  If you didn't place the I-Boat, it's assumed to be in an area where there are no valid targets.  You'll notice that the options you can force your opponent to take are not attractive.  That's because when you make a mistake, you pay the penalty.  Double-check your actions before hitting "Send."

Q.2 [1/10] What exactly are my options when my opponent makes a mistake?
A. You have almost all of the options.  I encourage you to take the most sporting and fair option you can come up with.  However, you're not required to do so.  a) You can accept the error as originally written and move on to the next step (this is the same as what happens when you don't notice an error) -- though obviously corrections to bring the board back to a legal position are mandatory.  b) Another option is to require a re-roll of the entire round (for example, when an opponent forgets to use some of his ships and asks to be able to use them or when an opponent shoots with seven ships that were disabled last round).  c) You can allow your opponent the solution s/he recommends.  d) You can devise your own solution and offer it to your opponent.  S/he, of course, can reject it in favor of accepting the most generous interpretation of their mistake from your point-of-view (see Q.1).  If the GM is asked to make a ruling, he will require the most generous interpretation or the complete re-roll (depending on the type of mistake).


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