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1999-2000 World PBEM Championship

* * Final * *

Gang Purchases & Placement
Start of Turn 1

<-- To Initial Joints -- To Start of Turn 2 -->

To make it easier to follow, the turn one moves follow the setup map and the next page will contain the map as it appears following Turn 1.

Turn 1

Sluggo and Da Boyz 'n da Gang (Pitt Crandlemire)


Purchases:
Upgrade Greenwood Park ($200)

Dice:
Blue(5) Green(2) Black(4) Red(5) White(1)

Cop Movement:
- Cop #3 enters at SW5 to Clark St. #10, 9, 8, 7 (facing #6)

Gang and Public Movement:
- Thug at Lou's Diner to Riverside Dr. #1, 2, 3, Shop 'n' Save (criminal)
- Vamp at Franklin Hostel to Madison St. #3, 4, SW6, The Loop #8, Eastside School (criminal)
- Racketeer at Greenwood Park to The Viaduct #2, SW3-SW2 (facing Westside Drive #2)

Recruiting:
None

Extortion and Organized Crime:
Thug at Shop 'n Save: $400
Vamp at Eastside School: $500

Shootouts:
None

Money:
$300 - $200 + $400 + $500 = $1000

Ladykiller and GreenPiece (Mark Love)


# GreenPiece upgrades Brizelli's $300.
# The five dice are Blue, Green, Black, Red, and White

1      1      5      1      3 

# Da 8 Cops in da cup are 2,4,5,6,7,8,9,10

3

Cop #5 drawn from da Cup, sits on SW#1 facin' North Ave #4.

Gang Moves:
(1) Vamp moves SW4/SW2, landin' in da waitin' arms o' da Brown racketeers. Da green girl persuades one o' da Boyz 'n da Gang to try a piece o' GreenPiece, reducing da Gang from six ta five, and uh, buildin' a sixth GreenPiece member.

(2) Thug moves ta Central Ave Bridge #3,4,5,6, inta Shop 'N Save, flipz ta criminal side. Say Momma Bear, someone is sleepin' in MY bed! (Day Boyz in da Gang iz gonna git a reputation for sleepin' around!) Iz we gonna have a shootout on Turn 1? Can you hear someone scream in cyberspace? I may be dumb but I ain't stupid (Yogi Berra would be proud o' me!) Call it Piece-ful coexistence.

(3) Public draw from da cup ta follow, startin' from Subway #3. Oh where, oh where will dey go? Stay tuned!

# Da 4 Publics in da cup are X1,X1,X2,X3

4

By da way, da GreenPiece vamp is at SW2 facin' Westside Dr #2, same as Sluggo's rack - she'll follow dat big boy anywhere! ####:>) (Big hair.) GreenPiece 3rd gang move: Gee-willickers! Da X3 came out on da 1st turn? I shoulda made a deal wit Sluggo or Viper ta split da take!! $1200 bucks coulda made a lotta poor gangsters happy. Public X3 moves ta SW#3, Central Bypass #2, #1, facin' Broadway #6. Da plot thickens!!!

Money:
$300 - $300 upgrade Brizelli's + $500 thug extortion = $500

The Viper and Da Yella Dawgz (John Pack)


# My fine joints don't need any upgradin' this turn. ;-)
# The dice are Blue, Green, Red, Black, and White respectively.

      1      3      4      4      5

# Cops in the Cup are: 2,4,6,7,8,9,10

7

Cop #10 enters at Subway #1 and covers the backside of Cop #5 by facing toward North Avenue #5.

The cops are, of course, here for the anticipated grand opening of the Astoria House. The Viper (Racketeer) moves from the Palace Chophouse - Westside Drive #3 - Subway #2 to Subway #1 and into the Astoria House. He thanks the officers for their kind escort.

The Lady in Yella (Vamp) also departs the Palace Chophouse - Subway #2 to Subway #4 - The Loop #1 - #2 and into Brizelli's Riverside where she'll persuade a member of GreenPiece to leave the seaside and join The Viper. (Yella Racketeer to 6; Green Racketeer to 5)

The Dawgz (Thug) finish a lovely meal at the Palace Chophouse and depart to Westside Drive #3 (providing further escort of The Viper) - Subway #2 to Subway #6 - The Loop #8 and into Eastside School. They'll coax the Principle to pay $400 for "protection." Now what iz up wit Sluggo? His crew is shackin' up wit everyone in sight!

Cash: $200 + $400 (Extortion) = $600

The Nose is up! (I hope dat don't mean he'z gettin' uppity on us... ;-)

No doubt many noticed dat I passed up da chance ta put a public in Martin & Sons. I gots a couple o' reasons. Firs', da las' ding any o' us needs iz fer ta double de Nose chance at puttin' a public in da Bus Station. Secon', da likely payoff wuz only $100 more dan da Thug (which I'm hopin' will be payin' me again, seez?). Not worth da risk -- even if itz small, capish?

The Nose and the Southern Syndicate (Mike Anchors)


Upgraded Bus Station to level 2. Cost $300

Rolled blue 1, green 2, black 4, red 2, white 1.

Started cop #9 at SW1 facing Broadway 1. (There are 3 cops there)

Vamp moves SW5 to SW6 into Jaeger's Clothiers and turns criminal.

Thug moves SW5 to SW6, Southside 9 10 into Jaeger's Clothiers ciminal

T & V extort for 200 + 400 = $600
Started with $400, spent $300, earned $600.
Final $700

Turn 1
======

Sluggo and Da Boyz 'n da Gang (Pitt Crandlemire; Brown)
-------------------------------------------------------
Joints (3):     Greenwood Park ($200x2)
                Franklin Hostel ($200x1)
                Lou's Diner ($100x1)
Racketeer (5):  Subway #2 (facing Westside Drive #2)
Thug (1):       Shop 'n' Save (Criminal)
Vamp (1):       Eastside School (Criminal)
Turn:           Moved
Bribes:         0
Cash:           $1,000

Ladykiller and GreenPiece (Mark Love; Green)
--------------------------------------------
Joints (3):     Brizelli's Riverside ($300x2)
                Brzkowski's Imports ($400x1)
                SMC Cartage Co. ($300x1)
Racketeer (5):  Brizelli's Riverside
Thug (1):       Shop 'n' Save (Criminal)
Vamp (1):       Subway #2 (facing Westside Drive #2)
Turn:           Moved
Bribes:         0
Cash:           $500

The Viper and da Yella Dawgz (John Pack; Yellow)
------------------------------------------------
Joints (3):     Ambassadors' Club ($400x1)
                Martin & Son Carriage Repair ($600x1)
                Palace Chophouse ($100x1)
Racketeer (6):  Astoria House
Thug (1):       Eastside School (Criminal)
Vamp (1):       Brizelli's Riverside
Turn:           Moved
Bribes:         0
Cash:           $600

The Nose and the Southern Syndicate (Mike Anchors; Red)
-------------------------------------------------------
Joints (3):     Downtown Bus Station ($300x2)
                Strohm & Sons Auto Repair ($300x1)
                Taylor's Machine Shop ($300x1)
Racketeer (4):  Downtown Bus Station
Thug (3):       Jaeger's Clothier (Criminal)
Vamp (1):       Jaeger's Clothier (Criminal)
Turn:           Moved
Bribes:         0
Cash:           $700

Public
------
Public x1:      In the Cup
Public x1:      In the Cup
Public x2:      In the Cup
Public x3:      Central Bypass #1 (facing Broadway #6)

Cops
----
Cop #2:         In the Cup
Cop #3:         Clark Street #7 (facing #6)
Cop #4:         In the Cup
Cop #5:         Subway #1 (facing North Avenue #4)
Cop #6:         In the Cup
Cop #7:         In the Cup
Cop #8:         In the Cup
Cop #9:         Subway #1 (facing Broadway #1)
Cop #10:        Subway #1 (facing North Avenue #5)

Crimes in Progress:  6
Cops on Patrol:      4

Bribes
------
10 remaining to be drawn
Posted After the Game Ended

The Viper and Da Yella Dawgz (John Pack)


Gangs: Sluggo does what I expected as does Ladykiller. The Nose takes a huge risk by going with 4 Racketeers when he's moving last. There's a good chance he'll almost be eliminated from the game in Turn 1 by having a Racketeer vamped. That'll cut his extortion and his ability to maneuver public into the Bus Station. My own gang is fairly standard -- doesn't take the risk with the Racketeer, but does take a risk of a Thug being seduced before I can move to safety (especially considering that I start them all in the very exposed Palace Chophouse)! There's a chill draft blowing out that nearby subway!

Turn 1: Sluggo's plan is working well at this point. Both Vamp and Thug are secreted away where they'll likely earn money undisturbed for the rest of the game. He'll supplement it with heavy use of the public now -- that's what those 6 Racketeers are for!

Thankfully, Ladykiller has reduced Sluggo's movement options.

With my dice, The Nose escapes his worst threat -- to lose a Racketeer and have only one movement option on the first turn.

I manage to move to the Astoria House (the easiest of all red joints to get to). The Caravan Club would have been better, but the Astoria offers some advantages -- namely that it is much less likely now that anyone else will buy a red joint before me. The Hawthorne is particularly hard to get to. If only I'm able to get to the Caravan ahead of the competition.

My Vamp ensures me of three moves (as we play pass-the-Racketeer) and additional security against being vamped while my Racketeer stays close to subways.

The Thug was the tricky choice. Bring the public into Martin & Sons with it's estimated payment of $750 ($500 being the minimum and most likely) but with the 18% chance of losing the joint on The Nose's turn and doubling The Nose's chance at an upgraded Downtown Bus Station payoff or take the guaranteed $400 with the Thug.

In the end, I go with the Thug because I hope to extort many many times without re-moving the piece. It's an investment in future turns. The other big, and less obvious reason, is that the Thug was more exposed to vamps in the multi-entrance Palace Chophouse than in single-entrance Eastside School. Better still, since Sluggo's Vamp is also extorting here, I have an ally in keeping cops away and, even more importantly, that particular troublesome Vamp cannot steal away my Thug at all! If the Nose does as expected, and buries his Vamp deep on The Viaduct/Southside Drive, there should be little risk for my single Thug!

Of course, I also elected to pass up a bribe. I did this for two reasons -- one is because I wanted $600 in the kitty to buy the Astoria next turn and the other is that the North Avenue/Riverside corner is often all-too-quiet. This will put a scare into the Sluggo/Ladykiller extortion racket in the Shop 'n' Save. It takes a move of 6 to get to the joint or to get the cop out of the way. Worse for them -- moving it more than 1 space forward makes the danger higher rather than lower. As a result, the cop threat may be there for a long while -- maybe long enough to chase out the criminals!

To Start of Turn 2
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