®
Vampage!
2008 World Championships
Schedule
Beginner Sessions
Timetable
Entry
Format
5 Player Changes
Seeding
Tie Breakers
Tournament Officials
Rules
Prizes
Player Chit
Mobster Names

Articles
Beginner Tip Sheet
Art of Seduction
Gangster Christmas
Five Player Variant
Gang Busters Quiz
Long Arm of the Law
The Teflon Don

Whattah I Do Now?

How to Win?
General #27-6
World Boardgaming Championships

St. Valentine's Day


Gangsters Rules
Variant Rules

Boardgame Player's Association
Gangsters Preview
Gangsters Yearbook

Last Updated:
November 7th, 2008

1997-2007 Statistics
1997-2007 Results
Hall of Fame
AREA Ratings
Official Clarifications
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2002 Yearbook
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2004 Yearbook
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2008 Yearbook
PBEM Format

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Series Replays
1999 Final

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Vampage!

What?!!  The Vamps in Gangsters were already dangerous beyond belief.  Has the Viper gone psycho by declaring 2008 a Vampage!?  (Vampage is pronounced like rampage and should evoke a sense of what a vamp can do to your gang.)

No.  Think of "Vampage!" as "Gangsters' Ladies Night."

Believe it or not, the GM tries very hard to make certain the annual theme doesn't interfere with the game.  If I succeed, the theme should enhance the ambiance while the game remains as fun and competitive as ever -- even as the skill level of the players evolves to make the contest ever more challenging!

The Roaring Twenties didn't exactly give the ladies an even break.  Criminal gangs were not equal opportunity employers.  Even in Gangsters there's just one Vamp in each gang along with 5-7 Racketeers and 1-6 Thugs.  Of course, in our game, the Vamp is the single most deadly piece -- striking terror into the hearts of Racketeers, Thugs, Police Officers, and criminal masterminds everywhere.  So it's only appropriate that we turn 'em loose in this year's Vampage!

OK, so what does that mean exactly?

For starters, everyone will get a name tag adorned with one of our lovely temptresses (see Monikers).  The table flags will be set up with the same theme, of course.

Next, any time a player loses a Vamp in a shootout, s/he not only gets shot with the squirt gun (if it's being used in that game), but s/he also gets to dish one shot out against EACH of the other players (in memory of that red "one" die that's on each Vamp piece).  It's only appropriate that the Thugs and Racketeers of the other gangs mourn their lost love with a physical manifestation of the pain, after all.

But the real fun starts before the convention -- right now!  Every lady Gangster who contacts me before the convention (Deadline: July 5th) will receive a unique, customized polo shirt featuring her Gangster name when she arrives at her first heat.  Examples for Sharee "Jezebel" Pack and Kaarin "The Enforcer" Engelmann are shown above and to the right.  Let me know your preferred shirt size and the color you'd like for the Vamp piece on your shirt (the available colors are Brown, Green, Yellow, Red, and Purple, of course).  In exchange, all I ask is that you wear the shirt to whatever Gangsters' heats you play in.  You can pick up your shirt at your first heat or any time you see me before that.

How about the rest of us criminals?  Yes, you can get a shirt too!  But, in order to do so, you have to win a game that includes a lady or previous winner who is already wearing a Vampage! shirt and be able to demonstrate (i.e., note on your player chit)  that you either seduced a rival gangster during your game or had one of your own gangsters taken away by a rival Vamp.  You'll be able to pick from the sizes and colors of shirts that remain at the moment of your victory.  I plan to have 16 polo shirts available for the lucky few.

Lastly, you are, of course, free to unleash the potent threat that is your Vamp.  Think sixes!  Rake in the extortion money!  Bring rivals over to the right way of thinking (i.e., making your gang more profitable and powerful).  And, above all, go shopping for just the right outfit.  Save $200 on that mink coat today!  Vampage is coming soon!  If you don't go on a Vampage, your opponents just might.  Don't let a pretty face happen to your gang -- make sure it happens to the other gangs!

2008 World Boardgaming Championships

The 18th annual World Boardgaming Championships (WBC) will be held August 2nd-10th, 2008 in Lancaster, Pennsylvania. Mark your calendars, make your reservations, and get your heaters ready for action -- the 17th annual Gangsters World Championship and all your favorite tournaments will be there!

As anyone who has attended the World Boardgaming Championships knows, the World Boardgaming Championships (formerly Avaloncon) offers a level of tournament participation and competition that far surpasses any other boardgaming convention. The first time I attended (after attending dozens of other large conventions elsewhere) I was stunned by the level of competition, sportsmanship, friendliness, cooperation, attention to detail, and simple camaraderie together with the huge number of events I was interested in.  My initial pass through the event list revealed 49 that I wanted to play in! The events are well-scheduled to allow maximum participation. You simply have to see it and participate in it for yourself!

If the World Boardgaming Championships has any problem it is simply that there too many great tournaments and too many terrific choices available.  I can never get enough.  It's rare that there are only two events I want to play in happening at any given time throughout the week.  It's a great dilemma to have, however.  I wouldn't miss it for anything!

Boardgame Players' Association

The Boardgame Players' Association (BPA) is the secret of the World Boardgaming Championships' success. Picking up where the Avalon Hill Game Company (now owned by Hasbro) left off, the BPA has taken the WBC to new heights by extending the championships to email throughout the year (see the Gangsters PBEM Tournament), opening the competition up to other manufacturers' games (and encouraging them to run trial events for their games), and improving the publicity given to the world champions (with Centurion T-Shirts, an improved website, and event write-ups). This coming year promises to be better than ever!

The BPA runs on volunteer efforts. In fact, the efforts of the Game Masters (GMs) of my favorite events (War at Sea, Victory in the Pacific, Adel Verpflichtet, and Republic of Rome) so far surpassed anything I'd ever seen at other conventions, that I jumped in myself and strive to follow their examples. If you like how the Gangsters tournament is run, you owe these other GMs a big thank you for setting such high standards!  In fact, if you want to make the World Boardgaming Championships better than ever, I encourage you to check out and join the BPA. BPA members vote on which new games to include in the championships and the membership of the board of directors.  Members also provide key feedback on everything from convention length to the variety of food available. Join the BPA and add your own strength and skill in making it the best! For more details, you can check out the BPA website at: http://www.boardgamers.org! The new associate membership allows participation in all PBEM tournaments plus a vote for just $10/year!

Schedule

The final schedule for 2008 is:

Beginner Sessions

Time
Date

Tuesday

9:00 PM

August 5th

Thursday

10:00 PM

August 7th

Heats

Tuesday

10:00 PM

August 5th

Wednesday

2:00 PM

August 6th

Thursday

11:00 PM

August 7th

Saturday

5:00 PM

August 9th

2nd Round (Semi-Final)

Saturday

8:00 PM

August 9th

3rd Round (Final)

Saturday

11:00 PM

August 9th

All of the heats are scheduled at the same times as last year with one exception: The Friday events have all been moved to Saturday at the same times.

If a fourth round is necessary (see Format) the final will be held at the convenience of the finalists and GM (or on Sunday at 11 am if no other option can be agreed upon). Note: A fourth round has not been necessary since the introduction of the five-player game into tournament play!

Flexible Second Round

Winners may play a second round game (semi- or quarter-final) at any scheduled heat time by notifying the GM! Five qualified players (not including volunteer tournament officials) must be available. As a result, it is possible to play in the semi-final round more than once (as many players, including myself, have done in previous years). This is a scheduling and a competitive advantage to players who play in the early heats! Make the most of it.

Beginner Instruction Sessions

One hour preceding the Tuesday night heat (at 9 pm) and one hour preceding the Thursday night heat (at 10 pm), there will be a one-hour rules and strategy session in the same location where the heat will be held. All inexperienced players are encouraged to attend -- and then to immediately play in the heat!  If you want to learn Gangsters, please be at one of the demo sessions and bring your friends!  There will be multiple instructors at each demo -- ensuring each attendee gets close-up experience and the opportunity to ask questions.

Novices will be spread out randomly among the tables where experienced players can coach them through the first few turns and make the game a good experience for them!

Timetable

Game length is two and three-quarters hours even though the program shows three. To facilitate that, each heat will be run on the following timetable:

Time
Schedule

-0:30

GM arrives and sets up; players may pick up announcement
sheet!

-0:10

Registration begins.  Players with copies of the game set up.
Players are seated at tables immediately and may begin as
soon as there are four players in their game!

0:00

Official Start Time

0:05

Registration closes; GM completes all table assignments.

0:07

All games have begun

2:15

30-minute warning

2:30

15-minute warning; every player plays at least one more time
and every player has taken the same number of turns

2:45

Games are complete; winners turn in all player chits.

3:00

GM cleans up and departs

5:00

GM posts results on kiosk (or by 11 am the next morning for
night heats)

Times are based on the scheduled heat time shown in the convention program (e.g., -0:15 means fifteen minutes prior to the heat's scheduled start; 0:07 means seven minutes after the heat's scheduled start). A clock with the official tournament time will be available at the kiosk. Those arriving after registration closes (0:05) will be allowed to play only if they can round up three additional players; such games will still be held to the 2:45 completion deadline.

The semi-final (and quarter-finals, if needed) will run on the same timetable. No second round game will be allowed to run longer.  The final will be allowed to run to completion regardless of length (unless finalists wish to limit the game to the standard timetable prior to the start of the game).

15-Minute Warning: At the 15-minute warning, players continue to play until every player has had one more turn and every player has had the same total number of turns.  At the moment of the warning, a turn is judged to have begun if the dice have been rolled.

Timers: The GM will provide timers for each game that doesn't have one. The use of a two-minute timer is mandatory.  Playing without a timer needlessly slows the game, consumes convention time, requires games to be scored using tie-breakers more often, and hurts players who adopt long-term strategies.  I've played in five-hour games of Gangsters when not using a timer.  The timer literally cuts playing time in half and doubles the excitement level!

Announcement Sheet: To permit a longer playing time, the normal announcements will be available on a small flyer. A quick summary will allow tournament veterans to learn the changes in less than one minute. New players will need to take a few minutes to review the pre-convention newsletter. By using this sheet, the GM will make few (if any) announcements at the start of the round -- allowing the playing to begin earlier!

Entry

Gangsters is a Multiple-Entry, Single-Elimination, Single-Win (MSW) tournament. Players may enter as many qualifying heats as they wish. Every entry is treated as a brand-new entry -- previous games do not count against or for you!  No player who arrives on time will be turned away for any reason or under any condition! Every heat game will have 3-4 players (unless entrants specifically request a 5-player game).

To enter, fill out one of the player chits available at the kiosk and then present yourself, the player chit, and your convention badge to the GM as soon as possible.  Be sure to write your name, email address, and badge number clearly.  Players may sign in up to 10 minutes before the start time listed in the convention program.

When you sign in, you'll be asked if you brought a copy of the game.  If so, you'll be assigned a table number where you can set up your game after you specify the options to be used at your table.  Each table will have a small flag prominently displaying the table/game number.

All players will draw a card which will show the game number you're in and which color you're playing.  You can immediately take your seat and help set up.  When your game has four players, you may begin immediately -- even if it's prior to the designated start time in the program!  If you draw a card that indicates a game where a relative, team member, or hometown friend is already sitting, simply inform the GM and redraw.  Your original card will be shuffled back into the deck.

It's been quite a while since there were less than eight games at a heat, so I'll start the process with eight tables worth of cards and add in more as necessary.

Pre-Designated Tables: During heat #2, one table will be pre-designated for those wishing to use optional rules. During heats #1 and #4, four tables will be pre-designated for those desiring to use the squirt gun. During heat #3, two tables will be pre-designated for those who don't want to use the squirt gun.  Game owners will designate their game preferences, and players will be assigned accordingly.

Format

Advancement: Every winner advances to the next round (see the schedule for the second-round time and the possibility of an early, flexible second-round game).

Non-winning alternates will be advanced based on the number of qualifiers (see table below) by using tie-breakers if there are slots available. Typically, between one and three alternates advance (often from deep on the alternate list). In the event that insufficient alternates are available to meet the specified format, some games will have fewer players (determined at random). Under no condition will a player who did not participate in a heat advance.  Advancement from the second round is determined by the format table below.

Late Arrivals for Advanced Rounds: A heat winner who arrives after the semi-final start time (0:05) will be treated as the next alternate.  An alternate who misses the moment when his/her name is called (starting at 0:05) will be treated as the next alternate.  In both cases, late arrivals must notify the GM upon arrival.  Alternates who have already answered when their name was called will not lose their positions under any circumstances.  Be on time!

Format for Advanced Rounds: With its ability to handle 3, 4, or 5 players, Gangsters can handle a very flexible number of advancing winners.  The second round can be a semi-final provided at least 6 players or up to as many as 25 players advance.

Current guidelines allow a variable number of players to advance to the second round.  However, the BPA board mandates that the second round be a semi-final.

To retain it's "one win and you're in" format (which has been re-affirmed by vote of the players three separate times) and still comply with the board guidelines, Gangsters will utilize a hybrid system.  Provided 25 or fewer winners show up at the semi-final, the tournament will proceed as it always has (per the following table).  If there are more than 25, the GM will voluntarily withdraw from the second round.  If there are still more than 25, the Senior Assistant GM will voluntarily withdraw.  If there are still more, the assistant GMs who've volunteered will be removed from the second round one at a time in a randomly determined sequence until the number remaining reaches 25.

Qualifiers

Alternates

Format

2-3

To reach 3 3F

4

None

4F

5

None

5F

6-9

To reach 9 3SF/3F

10-12

To reach 12 3SF/4F

13-16

To reach 16

4SF/4F

17-20

To reach 20

5SF/4F

21-25*

To reach 25

5SF/5F

26-27#

To reach 27 3QF/3SF/3F

28-32

To reach 32

4QF/4SF2/4F

33-36

To reach 36

4QF/3SF/3F

37-40

To reach 40

4QF/5SF2/4F

41-45

To reach 45 5QF/3SF/3F

46-48

To reach 48

4QF/3SF/4F

49-50

To reach 50

5QF/5SF2/4F

51-60

To reach 60 5QF/3SF/4F

61-64

To reach 64

4QF/4SF/4F

Key: QF=Quarterfinal, SF=Semi-Final, F=Final,
2=Top 2 Advance, 3=3 Player, 4=4 Player, 5=5 Player, *=Most likely, #=Impossible

In the unlikely event this process fails to bring the number advancing to the second round to 25, all winners -- including winning tournament officials who voluntarily withdrew -- will advance to a quarterfinal (per the above table).  I will then have to face the BPA Board's wrath for violating their guidelines.  It is my belief, however, that it would take a participation level above 90 to bring about such a possibility.  I expect that the "voluntary withdrawing tournament official" policy will bridge the gap between now and the point when the board permits Gangsters to have a quarterfinal.

Format History

Until 1999, the semi-final always had 16 players (at least one of which had always been an alternate). In 2000, there were 21 heat winners -- 20 of whom showed up to play in the second round. As a result, a quarterfinal round was added per the then-stated format (3QF2/4SF/4F). Adding four alternates plus an entire 2.5-hour round for the sole purpose of eliminating 8 players was unsatisfactory (to say the least). To delay the use of a quarterfinal until it would be significant (eliminating at least half of the players), a new five-player option was developed (to allow a semi-final to accommodate up to 25 players).

In 2006, the BPA board required a semi-final limited to the "optimal" number of players.  In Gangsters' case, that meant 16.  As a result, semi-final turnout dropped to its lowest ever as a percentage of winners.  Even so, for the first time winners were turned away (using BPA board mandated tie-breakers).  The GM and his assistants are determined never to allow this to happen again -- even if it means we personally don't advance.

Five-Player Game

The five-player game we use (if needed) is NOT the one in the rulebook! Please prepare accordingly. The five-player game in the rulebook is not a good game. To overcome that deficiency, a great deal of play-testing was put in to develop a good game using the Cop player -- and we did come up with one (Check it out!). However, it was felt that this game was too different from the normal four-player game and that players would not have the opportunity to prepare and could not adjust on the fly.

The WBC Five-Player Format will alter the normal four-player game as follows:

  • The fifth player will play a fifth gang which is exactly like all other gangs in every respect. The GM will provide Purple gang pieces.
  • Gray buildings can be purchased for $100. They are treated like Brown $100 joints for all purposes.
  • Ownership of Nine Brown Joints still constitutes a monopoly victory -- any nine brown and/or gray joints.
  • The advanced rules may not be used.

Seeding

Pairings have traditionally been done randomly (though friends, family, officials, and team members have been, and will continue to be, put in separate games as far as possible). This will still be true for all heats.

The semi-final will be "slightly" seeded. The finalists from the previous year (assuming they make it to the semi-finals) will automatically be placed in separate games (as far as possible) -- so that they won't be forced to eliminate each other!

Though debated heavily, no other seeding will be used.

Tie-Breakers

The tie-breakers are used to determine the winner of any game where no player meets the victory conditions by the time limit (2:45) and to differentiate between non-winning alternates.  The secondary tie-breaker is used only if two alternates, only one of whom can advance, have the same primary tie-breaker.

Primary Tie-Breaker: Maximum percentage completion of any strategy. For example, suppose you own 9 joints; your completion percentage is 90%. 4 of 5 purple joints? 80%. $9,300? 93%.

Secondary Tie-Breaker: Percentage of total assets (cash, joints, & gang) compared to the winner of your game. For example, suppose the winner had $10,500 in cash, 3 joints worth $1,200 including upgrades, and 4 Racketeers ($1,000), 1 Vamp ($300), and 5 Thugs ($1,500) for a total of $14,500. You had $7,800 in cash, 9 joints worth $3,700, and 8 Racketeers ($3,600), 1 Vamp ($300), and 0 Thugs (-$350) for a total of $15,050. Your secondary tie-breaker would be 104%.

For both tie-breakers, cash totals will be reduced by $350 for a missing Thug, $700 for a missing Racketeer piece, and by $1,050 for a missing Vamp.

Tournament Officials

John Pack will continue as Gamemaster (GM). Feel free to contact me with any questions regarding the convention or tournament at (720) 851-2095, 11213 Keota Street, Parker, Colorado, 80134, USA or email at john@gameaholics.com.

Kaarin Engelmann is the Senior Assistant Gamemaster. In addition to answering questions, she will also break any ties in rulings involving the GM's games. Thank you, Kaarin!

Michael Anchors, Pitt Crandlemire, Bob Hamel, Nick Smith, Paul Bolduc, Mark Love, Sharee Pack, and Steve Quade will serve as Assistant Gamemasters. Each of them has done well in the event in the past and has an excellent grasp of the rules and strategy. Their help ensures that questions can be answered quickly and accurately -- improving the event for everyone! I offer my sincere thanks to each one!  Look for them in their colorful fedoras!

The GM publishes Raidin' da Joint once a year prior to the tournament. Anyone who asks for a copy of the newsletter, has ever pre-registered for, plays in, or has ever played in a Gangsters tournament will receive a copy of the newsletter by email. I also usually send one to the game's Avalon Hill designer, who happens to be the director of the convention, too -- Don Greenwood.

Tournament Rules

Optional Rules: No advanced options unless all players agree in advance. Random movement order is not recommended. If you wish to play with the advanced options, please notify the GM in advance and he will attempt to place you with like-minded opponents.  Wednesday afternoon is the official optional rules event -- all players are encouraged to agree to optional rules during this heat!

Squirt Gun: The squirt gun is used only if all players agree. However, within reason the GM will attempt to place players who want to use the squirt gun together during each heat. The Thursday night heat is the official squirt gun event -- it's usually hot, so all players who do not opt out of using the squirt gun will be seated in games that use it!  (This is a blast -- don't miss out!)

Beginners: • Other players may kibitz for the first two moves. • No time limit for the first two moves; 3 minute limit for turns 3 and 4; standard 2 minute time limit thereafter. • Instruction sessions are available on Tuesday at 9 pm and Thursday at 10 pm.  A beginner is defined as someone with one or fewer games experience. • Beginners are eligible for the Junior Godfather award.

Questions and Rulings: The GM and Assistant GMs are allowed to answer questions in their own games. Players who disagree with any action taken or rules interpretation in their game by another player (including a playing official) are encouraged to seek a ruling. Rulings will be made by two non-participating officials with ties resolved by the GM (or the Senior Assistant if the question comes up in the GM's game). Any such ruling is final and binding throughout the tournament.

Water under the Bridge: Errors made in a previous player-turn cannot be corrected once the next player has rolled the dice. Pay attention to the details!

G

Gangsters is a G-rated event where young and teen players are welcome.  Non-period swearing, crude jokes, and other forms of poor sportsmanship are unwelcome.  Minor infractions will result in a warning by an official and may result in a player being assigned to the GM's table in future games.  Subsequent or major infractions will result in ejection from the tournament.  Alcohol is permitted at the tournament; however, drunken behavior will result in removal.

Time Limit: Each heat and second-round game will last a maximum of two and three-quarters hours; the final will be allowed to run to completion (if agreeable to all finalists).  A thirty-minute and a fifteen-minute warning will be given.  At the fifteen-minute warning, every player in games which are not completed takes one more turn and then the players complete a game turn (where each player has moved an identical number of times).  At that point (assuming no one has met victory conditions), the winner is determined on the basis of  tie-breakers.

Timers: Use of a timer to enforce the two-minute move/recruit time limit is required. The GM will loan a timer to any game without one.  Players are expected to keep the non-timed portion of each turn to a minimum (Suggested: 30 seconds); a timer may be imposed on the non-timed portion of each turn at an official's discretion.

AREA: All games will be A.R.E.A. rated. Those without a rating will be given a nominal starting rating of 5000. There is no charge for this service. Click on this link to see Gangsters' AREA ratings. For additional information, email the AREA Administrator, Glenn Petroski.

Cash: Cash must be kept in a single location on top of the game table during play (typically under the player chit or player reference card).  The only exception is for a quick count towards the end of the game.

Prizes

The first place winner will receive a plaque from the convention as well as a "Centurion T-Shirt" (one of which will be given to each of the 100 winners in the Competition Century). The second, third, and fourth place mobsters will also receive plaques!

In addition to the standard prizes, there will be special, additional prizes again this year. These include the following:

"Roadkill" Award -- For the victim of the most drive-by shootings!

"I think She likes me!" Award -- For the victim of the most seductions!

"Cement Overshoes" Award -- Our sportsmanship award; nominate anyone you think qualifies!

"Junior Godfather" Award -- For the best novice player (with 0-1 games of prior experience)

Check out the previous winners of our special awards! Or click on the name of a linked award to see what the prize looks like!

Mobster Names

In the past the Gamemaster awarded several mobster names to finalists and other award winners to enhance the write-ups of the event and to give the event more flavor! The PBEM Competition jumped right in -- with almost every player selecting a name! To help bring this flavor out at the WBC, every player with a mob name will have a special name tag printed up! Please call these players by their names! It'll make the tournament that much more fun!

Players without a name can get one by sending their name request to the GM or by selecting a badge with an unassigned name on it at the WBC!  I plan to have 25-35 extra badges this year so that everyone will get one!

Here's a sample of the badges we've used at different times:


2000-2001


2002-2006


Year of the Cop 2007


Vampage! 2008

Mobsters who currently have monikers (by real name on the left and by moniker on the right):

Mobster Moniker
Grace Adelson Brains
Josh Adelson Music Man
Bill Alderman Smokin'
Jeffrey Ameer Crackers
Mike Anchors The Nose
Harrison Anderson The Wall
Marshall Applestine Machine Gun
Tony Arena There is no Mafia
Alan Arvold Tick Tock
Michael Backstrom Matches
Scott Beall Da Guide
Chaka Benson Patch-Eye
Brooks Beyma The Ring
Tom Bissa Sharp Edge
Paul Bolduc Da Spider
Mark Boone The Machine
Steve Boone Beerme
Jeff Bowers Pork 'n Bears
Scott Bowling The Zoo
Andre Bremer The Exit
Jason Brown Brain
Kevin Brownell Big Daddy
Michael Buccheri Mickey the Wire
Robert Buccheri Bobby Tweaks
Bruce Bullion Beef
Joseph Bunch Two Holes
Stephen Cameron Dancin' Man
Eddie Campisano The Hat
Jim Carvin Rock
Jim Castonguay The Instigator
Ernie Chambers Da Provoker
Don Chappell Foot Long
Angela Collinson Red Rose
Ashley Collinson Angel
Rolinda Collinson Ma
Brian Conlon Rudy
John Conlon Johnny No Shoes
John Coussis The Suit
Pitt Crandlemire Sluggo
John Cunningham Gold Digger
Carl Damcke Cue Ball
Charles Davis Lead Foot
Anthony Daw Trigger
Marshall Daw Squinty
Joe Delaney The Coat
Wendy DeMarco Brutally Honest
Andres Dunn Straight Jacket
Rebecca Dunn Shiny
Zack Dunn The Innocent
Chip Eastman The Sore
Robert Eastman One Arm
John Elliott Bugs
Kaarin Engelmann The Enforcer
Chris Entwistle Little Red
Phillip Entwistle Iron
Matt Evinger The Boot
Nick Evinger Greasy Thumb
Ruth Evinger Miss Kitty
Timothy Evinger Bite the Bullet
Alan Farrington Gangster of Love
Angela Farrington The Unwanted
Mike Farrington Weasel
Andrew Fedin Two Guns
Neil Fedin Sizzle
Stephen Field Necktie
Jeffrey Finkeldey Stonewall
Rob Flowers Knees
Jason Flynn Pointer
Daniel Fox The Dasher
Richard Fox Plugs
Vinny Frattali Iron Tortellini
David Fritsch Wheels
Paul Gaberson Gabby
Keith Galbraith Sparkey
Douglas Galullo Dangerous
Andy Gardner Scarface
April Gardner The Ox
Ben Gardner The Roach
Pete Gathmann Zero
Tery Gaudet The Terminator
Dee Ann Gehring Roadkill
Louis Gehring Coins
Jonathan Gemmell Flowers
Fred Gosnell The Saint
Andrew Greene Chicken
Don Greenwood The Don
Steven Greenwood Pretty Boy
Jeffrey Hacker The Head
Kevin Hacker The Bag
Chuck Halberstadt Da Joker
Jordan Halberstadt Preacher
Bob Hamel Strings
Matthew Hamel Hell Raiser
Christina Hancock Stars
Johnny Hasay Yuri Onurr
Rob Hausch Mouse
Harald Henning The Oven
Karl Henning Sweet Cakes
Nick Henning Dusk
Jeremy Henrichon The Menace
Dan Henry The Executioner
Christopher Hensley Half Full
Damon Hogan The Fisherman
Victor Hogen The Waiter
Bob Jamelli Bobby Two Fingers
Chris Janiec Mort the Rat
Rick Jones The Welshman
Andy Joy The Duke
Mike Kaye The Knife
John Keating The Chill
Tim Keating Red Hot
James Kendrick Holy Smoke
John Kilbride Hot Tub Johnny
Rob Kilroy Moneybags
Gregory Kulp Big G
Douglas Landon Baby Blue Eyes
Ian Lange St. Allion
Andy Latto Deck
Chris LeFevre The Camel
Brian Leonard Bloody
Kevin LeRow Ice Pick
Eric Lewhart Lowdown Lenny
Andrew Lewis The Bug
John Lewis Creaky
Joe Lieberman Monkey Boy
David Lindsay Mad Dog
Larry Lingle Skumbag
Mark Love Ladykiller
Ric Manns Framed
Peter Martin The Wolf
Jim Mason The Grim Reaper
Sarah Maxwell Hot Lips
Stephanie Mayes The Stephmeister
Tom McCorry Teflon Don
Ewan McNay Doc Brain
Vince Meconi The Politician
Derek Miller Kats
Patrick Mirk Knuckles
Robbie Mitchell Donut
Margaret Moore Trails
Blair Morgen The Plug
Wayne Morrison The Sandman
Brian Mountford Lampshade
Steve Munchak Nitro
Anthony Musella Big Tuna
Adam Nolan The Blast
Rob Olsson Beans
Leonard Omolecki Seven Clip
Joshua Ostrander Radio
Aurora Pack Tasslehoff
David Pack Da Kid
Howard Pack The Dentist
John Pack The Viper
Marie Pack Da Djinn
Mirth Pack Da Pillow
Sharee Pack Jezebel
Whitney Pack The Shy
Heather Peckman The Spoon
Glenn Petroski Straight Shooter
Claire Pfeiffer Da Bomber
Henry Pfeiffer The Inflamed
Lucas Poche The Rev
John Poniske Looney
John Poniske Jr. Baby Face
Mary Ellen Powers Da Kitten
Gary Presser Ravn Wyng
Alex Price Band-Aid
Bobby Price Pinky
Steve Quade Muscles
Stephen Quirke The Watchman
Craig Reece No Cigar
Jeff Ribeiro Bananas
Henry Richardson Teech
Pat Richardson El Jefe
Thomas Richardson The Mumbler
Chris Robbins No Fingers
Jim Rochford Mr. Nice Guy
Gordon Rodgers Itchy
Christian Rodriguez Squeaky
Peter Rohn Stanfa Nicademo
Ken Rothstein Roulette
Charles Ryder MG Kelley
David Schubert The Shoe
Steve Scott Toothless
Charles Severance Pillow-Boy
Philip Shea Da Ant
Barry Shutt No Name
Ted Simmins Payola
Scott Sirianna The Bag Man
Nick Smith Slumlord
Walter Somerville Brooklyn Boy
Forrest Speck Hatchet Man
John Speck The Fifth Beatle
Stefany Speck Pink Panther
Joe Sposito Killer
Peter Staab Numbers
Mike Stanley Bugsy
Peter Stein Happy
Dave Steiner Long Hair
Christopher Storzillo Cheez-it
Charles Stucker Side Step
Joel Tamburo The Chair
Jamie Tang Nails
Evan Tannheimer Chaz 'Domino' Domingo
Don Tatum Mad Stork
Roger Taylor The Banker
Lidia Treadway Lucky
Stuart K. Tucker Fangs
James Tyne The Raven
Steve Vance Dog Man
Tom Vickery The Duck
Glenn Vogt Greedy
Duane Wagner Black Eye
Jason Wagner Sticky Fingers
Paul Weintraub Moe the Mouthpiece
Lyle Wenger Bench
Phil White Steak
Alan Witte Kid Twist
Mike Wojke The Infidel
Tom Wojke Shotgun
Kevin Wojtaszczyk Shades
Alfred Wong Flash Flood
Ron Wuerth Dock
Christopher Yaure Dice
Joe Yaure The Bystander
Kevin Youells Princess
Danielle Zack Babycakes
Greg Zegalia Hitman
Eugene Zehner Easy Z
Steve Zeinski The Knob
Moniker Mobster
Angel Ashley Collinson
Da Ant Philip Shea
Baby Blue Eyes Douglas Landon
Baby Face John Poniske Jr.
Babycakes Danielle Zack
The Bag Kevin Hacker
The Bag Man Scott Sirianna
Bananas Jeff Ribeiro
Band-Aid Alex Price
The Banker Roger Taylor
Beans Rob Olsson
Beef Bruce Bullion
Beerme Steve Boone
Bench Lyle Wenger
Big Daddy Kevin Brownell
Big G Gregory Kulp
Big Tuna Anthony Musella
Bite the Bullet Timothy Evinger
Black Eye Duane Wagner
The Blast Adam Nolan
Bloody Brian Leonard
Bobby Tweaks Robert Buccheri
Bobby Two Fingers Bob Jamelli
Da Bomber Claire Pfeiffer
The Boot Matt Evinger
Brain Jason Brown
Brains Grace Adelson
Brooklyn Boy Walter Somerville
Brutally Honest Wendy DeMarco
The Bug Andrew Lewis
Bugs John Elliott
Bugsy Mike Stanley
The Bystander Joe Yaure
The Camel Chris LeFevre
The Chair Joel Tamburo
Chaz 'Domino' Domingo Evan Tannheimer
Cheez-it Christopher Storzillo
Chicken Andrew Greene
The Chill John Keating
The Coat Joe Delaney
Coins Louis Gehring
Crackers Jeffrey Ameer
Creaky John Lewis
Cue Ball Carl Damcke
Dancin' Man Stephen Cameron
Dangerous Douglas Galullo
The Dasher Daniel Fox
Deck Andy Latto
The Dentist Howard Pack
Dice Christopher Yaure
Da Djinn Marie Pack
Doc Brain Ewan McNay
Dock Ron Wuerth
Dog Man Steve Vance
The Don Don Greenwood
Donut Robbie Mitchell
The Duck Tom Vickery
The Duke Andy Joy
Dusk Nick Henning
Easy Z Eugene Zehner
El Jefe Pat Richardson
The Enforcer Kaarin Engelmann
The Executioner Dan Henry
The Exit Andre Bremer
Fangs Stuart K. Tucker
The Fifth Beatle John Speck
The Fisherman Damon Hogan
Flash Flood Alfred Wong
Flowers Jonathan Gemmell
Foot Long Don Chappell
Framed Ric Manns
Gabby Paul Gaberson
Gangster of Love Alan Farrington
Gold Digger John Cunningham
Greasy Thumb Nick Evinger
Greedy Glenn Vogt
The Grim Reaper Jim Mason
Da Guide Scott Beall
Half Full Christopher Hensley
Happy Peter Stein
The Hat Eddie Campisano
Hatchet Man Forrest Speck
The Head Jeffrey Hacker
Hell Raiser Matthew Hamel
Hitman Greg Zegalia
Holy Smoke James Kendrick
Hot Lips Sarah Maxwell
Hot Tub Johnny John Kilbride
Ice Pick Kevin LeRow
The Infidel Mike Wojke
The Inflamed Henry Pfeiffer
The Innocent Zack Dunn
The Instigator Jim Castonguay
Iron Phillip Entwistle
Iron Tortellini Vinny Frattali
Itchy Gordon Rodgers
Jezebel Sharee Pack
Johnny No Shoes John Conlon
Da Joker Chuck Halberstadt
Kats Derek Miller
Da Kid David Pack
Kid Twist Alan Witte
Killer Joe Sposito
Da Kitten Dona Powers
Knees Rob Flowers
The Knife Mike Kaye
The Knob Steve Zeinski
Knuckles Patrick Mirk
Ladykiller Mark Love
Lampshade Brian Mountford
Lead Foot Charles Davis
Little Red Chris Entwistle
Long Hair Dave Steiner
Looney John Poniske
Lowdown Lenny Eric Lewhart
Lucky Lidia Treadway
Ma Rolinda Collinson
The Machine Mark Boone
Machine Gun Marshall Applestine
Mad Dog David Lindsay
Mad Stork Don Tatum
Matches Michael Backstrom
The Menace Jeremy Henrichon
MG Kelley Charles Ryder
Mickey the Wire Michael Buccheri
Miss Kitty Ruth Evinger
Moe the Mouthpiece Paul Weintraub
Moneybags Rob Kilroy
Monkey Boy Joe Lieberman
Mort the Rat Chris Janiec
Mouse Rob Hausch
Mr. Nice Guy Jim Rochford
The Mumbler Thomas Richardson
Muscles Steve Quade
Music Man Josh Adelson
Nails Jamie Tang
Necktie Stephen Field
Nitro Steve Munchak
No Cigar Craig Reece
No Fingers Chris Robbins
No Name Barry Shutt
The Nose Mike Anchors
Numbers Peter Staab
One Arm Robert Eastman
The Oven Harald Henning
The Ox April Gardner
Patch-Eye Chaka Benson
Payola Ted Simmins
Da Pillow Mirth Pack
Pillow-Boy Charles Severance
Pink Panther Stefany Speck
Pinky Bobby Price
The Plug Blair Morgen
Plugs Richard Fox
Pointer Jason Flynn
The Politician Vince Meconi
Pork 'n Bears Jeff Bowers
Preacher Jordan Halberstadt
Pretty Boy Steven Greenwood
Princess Kevin Youells
Da Provoker Ernie Chambers
Radio Joshua Ostrander
The Raven James Tyne
Ravn Wyng Gary Presser
Red Hot Tim Keating
Red Rose Angela Collinson
The Rev Lucas Poche
The Ring Brooks Beyma
The Roach Ben Gardner
Roadkill Dee Ann Gehring
Rock Jim Carvin
Roulette Ken Rothstein
Rudy Brian Conlon
The Saint Fred Gosnell
The Sandman Wayne Morrison
Scarface Andy Gardner
Seven Clip Leonard Omolecki
Shades Kevin Wojtaszczyk
Sharp Edge Tom Bissa
Shiny Rebecca Dunn
The Shoe David Schubert
Shotgun Tom Wojke
The Shy Whitney Pack
Side Step Charles Stucker
Sizzle Neil Fedin
Skumbag Larry Lingle
Sluggo Pitt Crandlemire
Slumlord Nick Smith
Smokin' Bill Alderman
The Sore Chip Eastman
Sparkey Keith Galbraith
Da Spider Paul Bolduc
The Spoon Heather Peckman
Squeaky Christian Rodriguez
Squinty Marshall Daw
St. Allion Ian Lange
Stanfa Nicademo Peter Rohn
Stars Christina Hancock
Steak Phil White
The Stephmeister Stephanie Mayes
Sticky Fingers Jason Wagner
Stonewall Jeffrey Finkeldey
Straight Jacket Andres Dunn
Straight Shooter Glenn Petroski
Strings Bob Hamel
The Suit John Coussis
Sweet Cakes Karl Henning
Tasslehoff Aurora Pack
Teech Henry Richardson
Teflon Don Tom McCorry
The Terminator Tery Gaudet
There is no Mafia Tony Arena
Tick Tock Alan Arvold
Toothless Steve Scott
Trails Margaret Moore
Trigger Anthony Daw
Two Guns Andrew Fedin
Two Holes Joseph Bunch
The Unwanted Angela Farrington
The Viper John Pack
The Waiter Victor Hogen
The Wall Harrison Anderson
The Watchman Stephen Quirke
Weasel Mike Farrington
The Welshman Rick Jones
Wheels David Fritsch
The Wolf Peter Martin
Yuri Onurr Johnny Hasay
Zero Pete Gathmann
The Zoo Scott Bowling

If you have a name and a badge already, please bring your badge with you this year and wear it throughout the convention!  I will have a new badge for everyone who has a moniker this year -- provided the previous badges I've made were picked up.  Pick up your badge when you arrive or see me (I carry them with me at all times)!

Look for these mobsters and call them by name!


Gangsters® is a registered trademark of The Avalon Hill Game Company.