The Tacticon VITP and War at Sea (WAS) tournaments normally draw 7-9 players including several who are well-known in PBEM play. These are the Rocky Mountain Championships. For more information on either Denver convention and the many other events offered, see the con website at: www.denvergamers.com.
The Saturday schedule for the Victory in the Pacific and War at Sea tournaments is as follows:
|War at Sea||1||8:30 am - 10:30 am|
|Victory in the Pacific||1||10:30 am - 3:00 pm|
|War at Sea||2||1:30 pm - 3:00 pm|
|Victory in the Pacific||2||3:00 pm - 7:30 pm|
|War at Sea||3||6:00 pm - 7:30 pm|
|Victory in the Pacific||3||7:30 pm - 12:00 am|
|War at Sea||4||10:30 pm - 12:00 am|
Both tournaments are run using a Swiss format, which means you can not be eliminated, although players may drop in or out at the start of each round. The War at Sea tournament is designed to allow everyone to play the first round and early VITP finishers to play each subsequent round -- it is expected that most players will miss at least one WAS round and, therefore, the scoring will be best of three.
War at Sea Scoring: Tournament points (TP) are earned as follows. 10 TP for winning by 2 or more PoC. 8 TP for winning by 0.5-1.5 PoC. 5 TP for a draw. 2 TP for a loss by 0.5-1.5 PoC. 0 TP for a loss by 2 or more PoC. The total score is determined by adding a player's three best rounds.
Victory in the Pacific Scoring: 10 TP for winning. 5 TP for a draw. 0 TP for a loss. 1 TP for each opponent defeated by anyone you play.
Tie-breaker: If there is a tie for first place after the Saturday rounds, a single round will be played Sunday at High Noon between the tied players (or a mutually agreeable time). For other places (or to eliminate players in a multi-way tie), the tie-breaker will be head to head result followed by the strength of schedule -- the sum of the score of each opponent divided by the number of games played by those opponents.
All games are AREA rated. Players will be seeded into the events by AREA rating. Players without a rating will be assigned a provisional rating of 5000 and entered in the order of sign-up.
Pairings: Players will be ranked by their AREA ratings initially. If there is an odd number of players, the lowest ranked will receive a bye and 10 TP. The lists will then be divided in half -- with the top half playing the bottom half (e.g., for 9 players, #1 plays #5, #2 plays #6, #3 plays #7, #4 plays #8, #9 receives a bye). For each future round, players with the identical score (plus the next player if there are an odd number of players in a group) are paired against each other (top half vs. bottom half). No player will ever receive a second bye (across both tournaments).
Beginners: Self-identified novices have two instructional options at the start of each game. 1) Rules Only. The experienced player will teach the rules, and the game will proceed normally. 2) Intense strategic help. The novice player automatically forfeits all TP to the experienced player. However, the experienced player can coach the novice through the entire game. It is hoped new players will take advantage of this instruction by playing in the next round!
Sides will be determined by whatever method the two players agree upon; however, the official default will be by bidding for POC in 1/2 POC increments, the system used at the World Boardgaming Championships (formerly Avaloncon), the VITP PBEM World Championships, and the Midwest Open.
Rules used will be second edition with clarifications as issued by Glenn Petroski, the GM of the VITP event at Avaloncon, Midwest Open, and the World Boardgaming Championships. The PBEM adjustments or NT1 Variant may be used with consent of both players.
Chess Clocks: Required if either player requests it AND provides a clock. For War at Sea, the Allied clock is set for 45 minutes and the Axis clock is set for 35 minutes. For Victory in the Pacific, the IJN clock is set for 2 hours 15 minutes and the USN clock is set for 2 hours 5 minutes. The player who moves first starts his/her clock as soon as all pairings are complete. World Boardgaming Championships clock rules are used with the exception that the player whose clock expires loses the game immediately (or, opponent willing, loses the game if it's not complete at the end of the round).
Adjudication: Games not using a clock will be adjudicated ten minutes before the next round. The GM (except in his own game) will consult with other available players and determine the result. The result is binding. The GM will appoint an assistant GM to make determinations and rulings in his own games.
Quick Set: If both players agree in advance (for purposes of guaranteeing participation in the next War at Sea round), the IJN clock can be set at 1 hour 35 minutes and the USN clock set at 1 hour 25 minutes. In this case, turn one is resolved as follows. Place IJN flags in Japanese Islands, Aleutians, Central Pacific, Marianas Islands, Indonesia, South Pacific Ocean, and Marshall Islands. Place USN flags in U.S. Mandate, Coral Sea, Indian Ocean, and Bay of Bengal. All bases per normal setup. PoC is set at 7. IJN places all Turn One forces at any base/port desired. IJN Turn 2 reinforcements are placed in Japan. USN places all Turn One forces at any port desired; Turn 2 reinforcements as indicated. Roll one die to determine the maximum number of CV placed in Australia. If the number is greater than 2, use half of the original number rounded up OR roll again and use the new number. Indonesian Raid: Treat Repulse and 5th AF as eliminated. Roll one damage roll against Prince of Wales. Pearl Harbor Raid: Arizona and Oklahoma are sunk. Place remainder of battleship row in cupped hand -- IJN draws four ships -- these are sunk; the other two battleships, two cruisers, and 7th AF are placed in any USN port. You're now ready to begin turn two. (This option is a slight benefit to the USN.)
Set up: The schedule is tight enough that players are encouraged to set up games before each round -- and set up their other game (WAS/VITP) during the round. Pairings will begin promptly at the designated start time -- please be on time!
Tournament Standings: The GM will maintain a clipboard listing current standings. He'll make it available during the tournament for players to check!
Contact John Pack (GM) for more details.